Tag Archives: wtfpl
Hello World with SDL2
Ok, you’ve gone through the texture tutorial for Grafx2 and are eager to try out your skills with SDL2 programming. Look no further, we’re going to build a very basic “hello, world” application that should get you started writing great games.
This tutorial is in plain C and not C++. This is in direct contradiction with most examples out there, and is helpful to showcase SDL usage, rather that game design of any particular author.
This tutorial is not meant to replace what is available on the Lazy Foo’ Productions web site, rather to complement it.
The code is explicitly WTFPL for maximum freedom. See the WTFPL website for further details.